Janari
06-29-2004, 08:51 AM
I see lots of happy Pet Casters:
Thought I would pass along some of the stuff coming July 8th regarding Tributes and Augs.
Thursday Jun 23rd Update
- New Augmentation Window is in. For those with custom UI's, you will need to update your EQ_Container.xml file in order to use the augment sealer.
- You no longer need a specific slot solvent to delete an augment. Any of the 3 will work and you delete your augment by selecting which augment to delete from the list. In the future there will only be one solvent to delete augments.
- Augments also no show in the item display window which solvent is needed to remove them without destroying them. You will be able to remove your augment safely using the new window. These items should become available shortly. You will be able to remove your augment safely using the new window.
- NPC debuff slots have been increased to 50. This mainly effects raid NPC's.
- Players will now "Pre-pay" for benefits. When benefits are activated, the player will immediately be charged for those benefits from their Favor pool. After that, the player will be charged every 10 minutes for the next 10 minutes of benefit. If benefits are deactivated before the timer is depleted, no refund is given for the time remaining.
- Players now have the ability to activate/deactivate the tribute benefits they've selected (as a whole) whenever they like using a button on the Tribute Benefit Window. However, every time the player activates his benefits, he will be "Pre-pay" (see above). The ability to change selected benefits (downgrade) away from the Tribute Master has been removed.
- When visiting a Tribute Master, the player's benefits will deactivate. Players may re-organize their selected Benefit loadout, but will not be able to "preview" the benefits (seeing the effect on their character when the benefit is selected). Benefit descriptions should give the player a good indication of what the Benefit will do when activated.
- The EQ Label that shows the Tribute Benefit Timer will now show green when benefits are active, grey when they are not.
Monday Jun 28th Update
- Zoning pets are in. Persistent pet data includes: Items, Spell Effects, hit points, mana, name, height, and mana cost to summon them. All PC summoned pets should zone with you in all instances except for when you die. Pets will also follow the same rules as no rent items if you log with a pet.
- Tainted Axe of Hatred will now summon stacks of 20.
- Various AA's fixed. Please continue to bug any an all related bugs.
Thought I would pass along some of the stuff coming July 8th regarding Tributes and Augs.
Thursday Jun 23rd Update
- New Augmentation Window is in. For those with custom UI's, you will need to update your EQ_Container.xml file in order to use the augment sealer.
- You no longer need a specific slot solvent to delete an augment. Any of the 3 will work and you delete your augment by selecting which augment to delete from the list. In the future there will only be one solvent to delete augments.
- Augments also no show in the item display window which solvent is needed to remove them without destroying them. You will be able to remove your augment safely using the new window. These items should become available shortly. You will be able to remove your augment safely using the new window.
- NPC debuff slots have been increased to 50. This mainly effects raid NPC's.
- Players will now "Pre-pay" for benefits. When benefits are activated, the player will immediately be charged for those benefits from their Favor pool. After that, the player will be charged every 10 minutes for the next 10 minutes of benefit. If benefits are deactivated before the timer is depleted, no refund is given for the time remaining.
- Players now have the ability to activate/deactivate the tribute benefits they've selected (as a whole) whenever they like using a button on the Tribute Benefit Window. However, every time the player activates his benefits, he will be "Pre-pay" (see above). The ability to change selected benefits (downgrade) away from the Tribute Master has been removed.
- When visiting a Tribute Master, the player's benefits will deactivate. Players may re-organize their selected Benefit loadout, but will not be able to "preview" the benefits (seeing the effect on their character when the benefit is selected). Benefit descriptions should give the player a good indication of what the Benefit will do when activated.
- The EQ Label that shows the Tribute Benefit Timer will now show green when benefits are active, grey when they are not.
Monday Jun 28th Update
- Zoning pets are in. Persistent pet data includes: Items, Spell Effects, hit points, mana, name, height, and mana cost to summon them. All PC summoned pets should zone with you in all instances except for when you die. Pets will also follow the same rules as no rent items if you log with a pet.
- Tainted Axe of Hatred will now summon stacks of 20.
- Various AA's fixed. Please continue to bug any an all related bugs.