Gandwar
02-22-2005, 01:56 PM
Taken from alla:
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Overview of Cultural Armor in Dragons of Norrath
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This is an overview of how Cultural Armor quests in Dragons of Norrath work. We will be tailoring this section to this race specifically as information on quest items, detailed combines, etc. comes along.
"Cultural" references here relate to old-world cultural armor. Most (if not all) combines in Dragons of Norrath use old-world rules. For example, Erudite Tailoring required Terrorantula Silk; Human Smithing required Sea Tempers; Dwarves used their own "Dwarven Smithy Hammer."
"Level" references relate to tiers in these tradeskills: You go from Journeyman to Expert to Master to Grandmaster. The items, zones, drops, results, etc. depend largely on the level you are working at. Journeyman armor will send you for components from places like Unrest while Grandmaster armor will send you to Thundercrest Isles and The Broodlands. When in doubt, refer to the books you receive during the quests and talk with your home city's tradeskill NPC.
Step One:
Obtain your book through a level-appropriate quest involving a "Tradeskill Quests" NPC in your home city.
Books: Ancestral (20th level), Journeyman's (30), Expert's (50), Master's (60), Grandmaster (70).
Step Two:
For Chain or Plate, produce the molds, bars, and sheets needed for your level/race-specific armor.
Molds (in a kiln): Ancestral Armor Book + High Quality Firing Sheet + a Huge Block of Clay + Compacted Backpack + Sculpting Tools
NOTE: The Mold combine produces an eight-slot backpack with 20 stacked molds of each armor slot.
Bars (in cultural forge): Cultural Hammer + Small Brick of Cultural Metal + Cultural Ore
Sheets (in cultural forge): Cultural Hammer + Flask of Water + the Bar made in the above combine
For Silk and Leather, produce the kits, needle, patterns, swatches, and hides:
The Needle: Embroidering Needle + Cultural Brewing Essence
The Kit (in cultural forge): Needle Mold + Thimble Mold + Cultural Metal
Patterns (in a book binding): Ancestral Armor Book + Roll of Plain Parchment + Large Bottle of Ink + Compacted Backpack + Quill (NOT "a quill")
NOTE: The Pattern combine produces an eight-slot backpack with 20 stacked patterns of each armor slot.
Swatches (in cultural kit): Cultural Spool of Thread + Cultural Needle + Culture-Specific Silk Swatch
Hides/Skins/Pelts (in cultural kit): Cultural Spool of Thread + Cultural Needle + Culture-Specific Hide/Skin/Pelt
Step Three:
Produce the armor (no stats) by combining the necessary ingredients.
Plate & Chain (in cultural forge): Armor Mold + # Sheet(s)/Bar(s) + Large Brick of Cultural Metal + Cultural Hammer
NOTE: # is 3 for Chest and Legs; 2 for Feet and Head; 1 for Arms, Hands, and Wrists
Silk and Leather (in cultural kit): Armor Pattern + # Hide(s)/Skin(s) + Large Spool of Cultural Thread + Cultural Needle
NOTE: # is 3 for Chest and Legs; 2 for Feet and Head; 1 for Arms, Hands, and Wrists
Step Four:
Produce your deity-specific symbols.
Symbol Pattern (combine anywhere): (Level's) Book of (Race) Culture + Quill + Compacted Backpack + Large Bottle of Ink + Roll of Vellum
NOTE: What type of Vellum you use depends on your level (journeyman = regular; expert = good; master = high quality; grandmaster = superb).
NOTE: The Symbol Pattern combine produces an eight-slot backpack with 20 stacked symbol patterns of each armor slot.
(Level's) Water (in jewelers kit): Blessed Water of (Deity) + Gem
NOTE: Gem depends on your level (journeyman = jade shard; expert = lambent stone; master = crushed diamond dust; grandmaster = purescale ore).
Chain & Plate Symbol: Symbol Pattern + (Level's) Water + Item
NOTE: Item depends on level: journeyman's = warbone chips; expert = fire opal; master = shissar scale; grandmaster = metallic drake scales
Silk & Leather Symbol: Symbol Pattern + (Level's) Water + Swatch/Hide
Step Five:
Combine the non-stat armor piece with the newly produced symbol to create your final product.
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Overview of Cultural Armor in Dragons of Norrath
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
This is an overview of how Cultural Armor quests in Dragons of Norrath work. We will be tailoring this section to this race specifically as information on quest items, detailed combines, etc. comes along.
"Cultural" references here relate to old-world cultural armor. Most (if not all) combines in Dragons of Norrath use old-world rules. For example, Erudite Tailoring required Terrorantula Silk; Human Smithing required Sea Tempers; Dwarves used their own "Dwarven Smithy Hammer."
"Level" references relate to tiers in these tradeskills: You go from Journeyman to Expert to Master to Grandmaster. The items, zones, drops, results, etc. depend largely on the level you are working at. Journeyman armor will send you for components from places like Unrest while Grandmaster armor will send you to Thundercrest Isles and The Broodlands. When in doubt, refer to the books you receive during the quests and talk with your home city's tradeskill NPC.
Step One:
Obtain your book through a level-appropriate quest involving a "Tradeskill Quests" NPC in your home city.
Books: Ancestral (20th level), Journeyman's (30), Expert's (50), Master's (60), Grandmaster (70).
Step Two:
For Chain or Plate, produce the molds, bars, and sheets needed for your level/race-specific armor.
Molds (in a kiln): Ancestral Armor Book + High Quality Firing Sheet + a Huge Block of Clay + Compacted Backpack + Sculpting Tools
NOTE: The Mold combine produces an eight-slot backpack with 20 stacked molds of each armor slot.
Bars (in cultural forge): Cultural Hammer + Small Brick of Cultural Metal + Cultural Ore
Sheets (in cultural forge): Cultural Hammer + Flask of Water + the Bar made in the above combine
For Silk and Leather, produce the kits, needle, patterns, swatches, and hides:
The Needle: Embroidering Needle + Cultural Brewing Essence
The Kit (in cultural forge): Needle Mold + Thimble Mold + Cultural Metal
Patterns (in a book binding): Ancestral Armor Book + Roll of Plain Parchment + Large Bottle of Ink + Compacted Backpack + Quill (NOT "a quill")
NOTE: The Pattern combine produces an eight-slot backpack with 20 stacked patterns of each armor slot.
Swatches (in cultural kit): Cultural Spool of Thread + Cultural Needle + Culture-Specific Silk Swatch
Hides/Skins/Pelts (in cultural kit): Cultural Spool of Thread + Cultural Needle + Culture-Specific Hide/Skin/Pelt
Step Three:
Produce the armor (no stats) by combining the necessary ingredients.
Plate & Chain (in cultural forge): Armor Mold + # Sheet(s)/Bar(s) + Large Brick of Cultural Metal + Cultural Hammer
NOTE: # is 3 for Chest and Legs; 2 for Feet and Head; 1 for Arms, Hands, and Wrists
Silk and Leather (in cultural kit): Armor Pattern + # Hide(s)/Skin(s) + Large Spool of Cultural Thread + Cultural Needle
NOTE: # is 3 for Chest and Legs; 2 for Feet and Head; 1 for Arms, Hands, and Wrists
Step Four:
Produce your deity-specific symbols.
Symbol Pattern (combine anywhere): (Level's) Book of (Race) Culture + Quill + Compacted Backpack + Large Bottle of Ink + Roll of Vellum
NOTE: What type of Vellum you use depends on your level (journeyman = regular; expert = good; master = high quality; grandmaster = superb).
NOTE: The Symbol Pattern combine produces an eight-slot backpack with 20 stacked symbol patterns of each armor slot.
(Level's) Water (in jewelers kit): Blessed Water of (Deity) + Gem
NOTE: Gem depends on your level (journeyman = jade shard; expert = lambent stone; master = crushed diamond dust; grandmaster = purescale ore).
Chain & Plate Symbol: Symbol Pattern + (Level's) Water + Item
NOTE: Item depends on level: journeyman's = warbone chips; expert = fire opal; master = shissar scale; grandmaster = metallic drake scales
Silk & Leather Symbol: Symbol Pattern + (Level's) Water + Swatch/Hide
Step Five:
Combine the non-stat armor piece with the newly produced symbol to create your final product.