Agoniste
03-04-2005, 08:02 PM
http://mboards.eqtraders.com/eq/showpost.php?p=146432&postcount=35
One of the most pressing questions I get asked, routinely, is if I have any plans to address gaps in the recipes available for various skills, to help balance them out against the other skill. Tailoring is the most prominent, with alchemy coming in second.
Inevitably, the answer always ends up being something like "It's something I really want to do, though it's going to be a while before I am able to get enough time to evaluate it."
Over the past week or two, I've been able to take some time after hours and on the weekends to start drafting up some ideas and making some changes to the way our system works. The changes I have in mind will give me a great deal more flexibility over the entire tradeskill system, on a per-recipe basis.
Without going too deeply into specifics quite yet, what this means to you is a much more smooth skill-progression for all skills, starting with Tailoring, at the expense of modified trivial levels. In the process of modifying the trivial levels, I will be able to evaluate them independantly, taking into account the product's relative power and the current difficulty in obtaining the items to craft the product, and assign them a much more reasonable and logical trivial level.
In some cases, this may mean that trivial of any given recipe will be increased or decreased, to help fill in the some areas of need. Overall, the changes will greatly benefit the tailors (and other tradeskillers, of course) in the form of a smoother progression across the board.
Now, as I'm sure you've noticed, some of these changes found their way live, somewhat unexpectedly, and I can understand the frustration at the changes, however...
Most of you should know by know that it's not very often that large changes go un-mentioned, let alone intentionally un-mentioned. The changes we've made to the tradeskill system thus far have largely been for the better, and even though this may cause a little undue hardship right now, overall, I don't think anyone will be dissappointed.
This is going to be very much worth it in the end. I just hope you guys will agree once it's all said and done.
-- Maddoc
One of the most pressing questions I get asked, routinely, is if I have any plans to address gaps in the recipes available for various skills, to help balance them out against the other skill. Tailoring is the most prominent, with alchemy coming in second.
Inevitably, the answer always ends up being something like "It's something I really want to do, though it's going to be a while before I am able to get enough time to evaluate it."
Over the past week or two, I've been able to take some time after hours and on the weekends to start drafting up some ideas and making some changes to the way our system works. The changes I have in mind will give me a great deal more flexibility over the entire tradeskill system, on a per-recipe basis.
Without going too deeply into specifics quite yet, what this means to you is a much more smooth skill-progression for all skills, starting with Tailoring, at the expense of modified trivial levels. In the process of modifying the trivial levels, I will be able to evaluate them independantly, taking into account the product's relative power and the current difficulty in obtaining the items to craft the product, and assign them a much more reasonable and logical trivial level.
In some cases, this may mean that trivial of any given recipe will be increased or decreased, to help fill in the some areas of need. Overall, the changes will greatly benefit the tailors (and other tradeskillers, of course) in the form of a smoother progression across the board.
Now, as I'm sure you've noticed, some of these changes found their way live, somewhat unexpectedly, and I can understand the frustration at the changes, however...
Most of you should know by know that it's not very often that large changes go un-mentioned, let alone intentionally un-mentioned. The changes we've made to the tradeskill system thus far have largely been for the better, and even though this may cause a little undue hardship right now, overall, I don't think anyone will be dissappointed.
This is going to be very much worth it in the end. I just hope you guys will agree once it's all said and done.
-- Maddoc