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Ramsus
03-06-2003, 02:50 PM
http://eq.crgaming.com/viewarticle.asp?Article=5047


And the game as it stands?

There are many people who argue ‘Why make new stuff when there’s so much existing content needing work?’ We brought up some of the more popular questions players ask:

Is Caster Balancing ever going to be completed?

Rich Waters spoke up for this:

“I think there are some big discrepancies for certain classes, especially in specialized situations such as raiding or soloing. I don’t think that any class is so bad off that they’re not worth playing, or are unable to contribute in a lot of ways. I think the situation can be improved on, and in fact needs to be improved on. While I don’t think that any single class is just plain broken, there are dozens of little tweaks we’d like to make to each class. Lately, my personal play time has been spent grouping mostly, and there isn’t a single class I wouldn’t want to group with, or that I feel couldn’t bring value to my group.

We feel the classes are fairly balanced now. We certainly aren’t saying everything is perfect, but we’re looking more long term and trying to work towards more permanent solutions with the role of classes and their abilities with the content we’re adding to the game. There are a number of things we expect to tweak and tune still, but no class is useless or unable to contribute in a variety of situations.”

Archery & Line of Sight

“That’s one I definitely wanted a solid answer for before the next fan faire”, claimed Scott Hartsman.

“Here’s the deal with Archery. Ranged combat is currently very overpowered. Be it from a caster or an archer you could in some circumstances deliver enormous amounts of damage with almost no hate being added to you. This is being fixed very soon.

We do have a fix for the line of sight bug ready for the Test Server and the other little things archers want like auto-attack, but the game is going to change a little once the hate-list system is corrected and Rangers will need to be a lot more like Rogues in watching their damage output to control aggro. Auto attack will probably be situational at best once implemented if a Ranger wants to stay alive.”

That said the team is aware of the long term problems with archery and hopes to implement its ‘Archery Patch’ sometime in the next few months.



That just sucks.

Janari
03-06-2003, 03:19 PM
So Overall, lets ignore the fact that I dont play a Melee class whats so ever and let not even think about doing anything in the way of balancing any class other then taking away from the Rangers and giggling like a mad men afterward.

The more I play Jan, the more I see the Inbalance of the classes out there. People say things like "You get an XP bonus for not being able to solo" Really? I haven't seen anything like that at all.

The Game as it stand is way Unbalanced, and if the powers that be cannot see that then maybe they need to start playing a melee type about now.

Now am I going to sit there and get crappy about it all? Nah, Im still going to play Jan and have a good time playing her, But for once I wish people like the jackasses that are in charge take the blinders off their eyes and look and see whats going on for once.

Out of all of this, I feel bad for the Rangers that sweated into all their AA's to get a Damn Nice ability, only to have it yanked from them like all the other melee classes have had.

Just my 2 cents is all and How I feel about it.


Jan

Ramsus
03-06-2003, 03:41 PM
I think it sucks. it sucks for anyone with ranged attack.

Casters wont be able to unload. Rangers wont be able to unload. Over all it lowers us as a group. It's just bad all the way around.

Kalthanan
03-06-2003, 04:25 PM
One thing the Vision did was to slow down any and all changes that would create unbalance.

Sure, things weren't balanced, but they were a lot more balanced than they are now.

The quick changes to the game, while satisfying in some respects, have also allowed things to get out of hand.

Enchanters and necros can get 40 AA's in a day charming mobs in PoP. That's how the 65 frog cleric was pl'd after 46. Crypt of Decay with a necro.

That is the most glaring thing I see, right now. I don't like to see anyone nerfed, but damn, some nerfing needs to happen there.